

#Left 4 dead 2 weapons mod#
WARNING = This mod works fine on vanila L4D2, and should work fine with most MODS since it's a campaign only mod with some costum graphics, sounds, music that doesn't conflict with l4d2 music,sounds,graphics).

its still functional and works good enough for a bonus map Also its a extra bonus map, a gift for completing my campaign, so it isn't important that lighting is a little bad.
#Left 4 dead 2 weapons download#
Only the bonus map level 15 (washer) isn't rendered in HDR! To save data because i am almost at max 800 mb workshop file size and i don't want to make a 2 part download mod. Level (chapter 14) = has on very rare occasion the witch boss not working properly (it dissapears but still has attacks going on.) you will notice this within 5 minutes of playing this map, if that occurs simply restart the map!Ĭonsole command = changelevel sector-74-chapter-14 If that occures simply restart the map or walk inside the safehouse One or two levels have with level transition rarely spawning one of the survivors outside of the safehouse. A decent addition with nice sound effects.(level 13, 14 and 15 are not added yet, i will add them later this week) It does the same damage type and has the same swing speed. It can cut smoker tongues though so it's not completely useless if you do decide to pick it up. Making it worse than the police baton which at least is quick to compensate for it's low range of damage frames. On occasion it will swing with a swiping motion but it will often use the aforementioned thrusting attack. It's a slow weapon with an appropriate but horrible narrow range on it's thrust. The pitchfork is a waste of Blood love and potential. The Knife technically should be better than the baton since it can cut smoker tongues with it's slashing damage type. However in execution it behaves much like the poor performing baton.

The CS Knife personally feels similar to the katana in testing. It's arguably worse than a single stock pistol if not dual pistols. The police baton is the fastest swinging melee weapon at 1 swing per 0.65 seconds however it has the shortest range out of every melee weapon, deals bludgeoning damage, and is REALLY horrible because it's only ever viable when you're stuck in a corner killing a timed horde until they're all dead. The frying pan also shares similar stats to the guitar and crowbar but without the range, making it worse. The guitar is nearly identical to the crowbar. The only other melee weapon with this damage type is the chainsaw. Typed as shredding damage which works similarly to slashing damage. The crowbar is reliable projecting long shredding hurtboxes at 1 swing per 0.9 seconds, but with less projected hurtboxes as the axe. Comparable to a blunt version of the katana. The baseball bat and cricket bat are a pair balanced melee weapons, swinging 1 time every 0.85 seconds with long bludgeoning hurtboxes. The machete is probably the best out of the following melee weapons, swinging 1 time every 0.675 seconds with med-short slashing hurtboxes, making it the second fastest melee weapon. The katana is classed as slashing damage and the golf club is classed as bludgeoning. The katana and golf club don't project as many hurt boxes as the axe, but it can swing 1 time every 0.75 seconds with long hurtboxes making them the third fastest melee weapons. It has the slowest swing time but it's potential for damage far outweighs every downside to it most of the time. The fire axe projects the most hurt boxes out of any melee weapon and is able to swing 1 time every 0.9 seconds with long slashing hurtboxes.
